The Lost Olmec Head

Started by j meyer, January 30, 2008, 04:31:41 PM

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j meyer

 ;D Thanks.And in case you wanna know it's just two surface
layers,each with a power fractal as color function,connected
to a default shader run through a reflective shader.

Mr_Lamppost

Quote from: j meyer on January 31, 2008, 12:03:04 PM
Mr_Lamppost - sure,but since my creative process is not necessarily
linear it developed like this and furthermore it can be more comfortable
and quicker to test different versions this way. ;) ;D

Just wondered if it was a workaround.

I tend to build everything procedurally into a scene then choose the best view, kind of like the real world   :)

That's just the way I work , no criticism of other work flows intended. 
Smoke me a kipper I'll be back for breakfast.

Harvey Birdman

That's really nice! Terrific work. I really like the deep forest feel.

j meyer

No problem at all Mr_L. ;D 
The only concrete idea i had for this one was the head,so i built
anything around it and tried out many things,but then i ended up
combining two previous versions,liked it and went on from there.
Actually the above said  is just a very short version since i don't
want to be too boring. ;)
I'm in a hurry now,but if you like we can talk about workflows and
stuff later,just let me know. ;D

Thank you Harvey,glad you like it.