Thanks, Volker. This is very nice. I'm noticing that without the extra nodes in your file (I tried to build this on my own in another TGD), my version doesn't work the same without your extra hidden nodes that bring color and displacement. So, what I'm saying is that this is fantastic, since I can learn a lot from your total work in this file and, at the same time, I am finding this rather disillusioning that TG2 must not work quite like I was thinking.
My point of view, until today, was that the Terrain (before the Base Colours) was akin to the skin of the Earth. Then, the Base Colours node colored over this Terrain. Then, each successive node that is a Surface Layer was just one more layer on top of the previous layer until the last node finally connects to the Planet Object. Now, I'm not so sure it works this way. If it does work this way, then the easiest way to have what I want would be to have a fire layer after the Base Colours and then a very thick layer on the top of this (aka - after everything else in the order just before the Planet Object). Once I have the thick top layer cracked, I would think I should be able to see under this thick layer to the next layer beneath - the fire level.
What, if anyone (especially at Planetside) can tell me, am I thinking wrongly about how this works?