Covering Surfaces with Textures?

Started by Jedi_Mediator, November 24, 2007, 12:31:39 PM

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Jedi_Mediator

Very possibly one of THE most stupid questions ever asked, but I'll ask it anyway.


How do you cover a surface with a .jpg (or any other format) texture? Is this what the Image Map Shader is for?

dhavalmistry

yes you can use Image Map Shader and you can use through camera or Play Y projection...Plan Y is a better choice...unless you are texturing a wall.....
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jaf

#2
This looks like a good place to ask this.

I've started playing with using tiled image maps for paths and such, but I don't seem to see a way to scale the image map.  Is there a different term than scale or maybe I'm not looking in the right place?

Next week we are going on a camping trip to the Anza Borrego Desert (Southern California) and I plan on taking some "texture pictures" that I hope to use.
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peejay

where it says size: the box on the left is x-scale, the right y-scale, if you click on the tab that says flip, repeat, you can set it to tile ;)
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jaf

Thanks!  I had been working with object populations and guess I was thinking the size was the area the image would cover, not the size of the individual "tiles".
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bobbystahr

Quote from: jaf on February 29, 2008, 04:08:34 PM
Thanks!  I had been working with object populations and guess I was thinking the size was the area the image would cover, not the size of the individual "tiles".
Well actually it is...the 1 represents 1 meter so if you have a square image and left that as it is it would only cover 1 m of terrain...tiling it covers the planet.
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jaf

Okay, I guess what I meant is, if I set a crop render on a certain area and used an image for that area, is it possible to scale to scale that image to the same area at 50% or 200% without tiling?
(04Dec20) Ryzen 1800x, 970 EVO 1TB M.2 SSD, Corsair Vengeance 64GB DDR4 3200 Mem,  EVGA GeForce GTX 1080 Ti FTW3 Graphics 457.51 (04Dec20), Win 10 Pro x64, Terragen Pro 4.5.43 Frontier, BenchMark 0:10:02