Hey, Aenea!
Yep, i have had the edgy stem problems with the chestnut tree too. I am not certain if TG2TP handles smoothed (phong shaded or other technique) polygons correctly. Question to Planetside: Does TG2TP support polygon smoothing in any way?
Well, i did further experiments with the tree and added some translucency to the leafs with some succes. I first tried the lambert technique, in which you put a lambert shader between the leaf shader and the multi shader. That didn't worked for me. Then i simply cranked up the translucency slider in the default shader up to 25 and voilá, translucent leafs as you can see in the image below. I didn't find out how a translucent image must look like to affect the translucency. Maybe a greyscale image works here. Another thing is, that the leafes look all flat. I need a certain bend over the leaf to give it a better and more realistic look. If you take a closer look at a real chestnut tree, the "fingers" of the leafes are hanging down a bit. I think this should be possible with some displacement and a suitable "bending image".