Author Topic: Forest Glen *Final Version April 2nd*  (Read 14537 times)

Offline old_blaggard

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Re: Forest Glen
« Reply #15 on: March 27, 2008, 04:45:19 PM »
Wow, this image is looking fantastic!  I love what you've done here, and I really look forward to the final version.

josh - keep in mind that the final release will be multithreaded, so that and other optimizations will provide quite a speed boost.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Offline Mr_Lamppost

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Re: Forest Glen
« Reply #16 on: March 29, 2008, 09:44:29 PM »
Looking good so far. I hope its worth the wait.
Smoke me a kipper Iíll be back for breakfast.

Offline RArcher

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Re: Forest Glen
« Reply #17 on: March 31, 2008, 05:30:14 PM »
It took far longer than I had anticipated, clocking in at 136 hours and 51 minutes, but it did finish without crashing at any point.

Objects used were Lightning's Bushes and Tree - with a custom leaf texture, Sonshine's grass7, and a few flowers from Bobbystahr.

Rendered at 1230 x 925 - with settings of:

Detail: 0.85
AA: 18
GI: 2/2
Atmosphere samples: 128 (only way I could figure out to remove the grain from the shadows)
I added a very thin mist/cloud that is causing the light to be diffused.
All objects were set to "very high"
Exposure was set to 12!

Attached is a scaled down version at 1024 x 780

Full version can be found here (1280 x 975):

http://www.archer-designs.com/temp/forestglen/forest-glen-v2-1280.jpg

and for fun a black and white conversion

http://www.archer-designs.com/temp/forestglen/forest-glen-black-and-white.jpg

Thanks very much for taking a look!

-Ryan Archer

Offline rcallicotte

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Re: Forest Glen *updated march 31st*
« Reply #18 on: March 31, 2008, 06:10:48 PM »
I like the look and the lighting is much better.  What are the white dots all over the place?  Surely that must be a bug.
So this is Disney World.  Can we live here?

Offline Phylloxera

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Re: Forest Glen *updated march 31st*
« Reply #19 on: March 31, 2008, 06:39:12 PM »
Great job, it's really better !

Offline Seth

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Re: Forest Glen *updated march 31st*
« Reply #20 on: March 31, 2008, 06:50:49 PM »
agree with Phyllo, it's a really good one you did here !

Offline Oshyan

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Re: Forest Glen *updated march 31st*
« Reply #21 on: March 31, 2008, 06:53:36 PM »
Gorgeous! Only the bark in the foreground detracts from a near-perfect image IMO. The communication of mood and emotion is superb. Really one of the most beautiful and evocative TG2 images I've seen.

- Oshyan

Offline Seth

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Re: Forest Glen *updated march 31st*
« Reply #22 on: March 31, 2008, 08:44:03 PM »
Gorgeous! Really one of the most beautiful and evocative TG2 images I've seen.

- Oshyan

agree with you Oshyan !

Offline nvseal

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Re: Forest Glen *updated march 31st*
« Reply #23 on: March 31, 2008, 09:17:08 PM »
Agree with Oshyan. Really fantastic work here with the plant life and lighting.

Offline monks

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Re: Forest Glen *updated march 31st*
« Reply #24 on: March 31, 2008, 09:40:59 PM »
Gorgeous!- just a wee shame about the close up models- angular branches.

monks

Offline joshbakr

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Re: Forest Glen *updated march 31st*
« Reply #25 on: March 31, 2008, 09:54:36 PM »
Beautiful Light and Mood here! It's ashame about the flat texture on the foremost tree, especially with all this render time. Do you think it's the quality of the model or the way TG renders objects, Or Both?

Offline RArcher

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Re: Forest Glen *updated march 31st*
« Reply #26 on: March 31, 2008, 11:36:18 PM »
Thanks for all the comments.  I am trying to do a bit of a crop render of the right hand side to try some of the bump map ideas presented by Tangled_Universe.  If it works out, I may be able to fix the tree without doing a full re-render.

Josh:  The problem is neither the model or TG2's rendering, it's me!  I am still working on figuring out bark bump maps and texturing.

Calico:  I am not exactly sure what white dots you are seeing everywhere?  It could just be the blown out reflectivity on the leaves that are in direct sunlight.  If you do a Google image search for filtered sunlight, you will see the same thing in most photographs.

lightning

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Re: Forest Glen *updated march 31st*
« Reply #27 on: April 01, 2008, 01:13:03 AM »
OMG this is amazing :o
read this thread for better bark texturing sorry have not had much time lately to re-up the acer tree with better bark and leaves sorry :-[
http://forums.planetside.co.uk/index.php?topic=3693.0

Offline rcallicotte

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Re: Forest Glen *updated march 31st*
« Reply #28 on: April 01, 2008, 01:46:45 AM »
RArcher - I think it was my other monitor.  I saw the light spots coming through the trees, but instead they looked like glitter.
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Offline RArcher

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Re: Forest Glen *Final Version April 2nd*
« Reply #29 on: April 02, 2008, 02:02:37 PM »
Thank you everyone for all your comments and suggestions, I've really learned far more than expected with this one.  Here is the final version with I think much improved bark texture (Thanks to the techniques of Tangled_Universe, lightning, mr-miley and others in the other thread).

Small version is attached and the full size 1280 x 925 version is here:

http://www.archer-designs.com/temp/forestglen/forest-glen-v3-1280-final.jpg

Ryan Archer