Forest Glen *Final Version April 2nd*

Started by RArcher, March 24, 2008, 10:01:04 am

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Wow, this image is looking fantastic!  I love what you've done here, and I really look forward to the final version.

josh - keep in mind that the final release will be multithreaded, so that and other optimizations will provide quite a speed boost. - A great Terragen resource with models, contests, galleries, and forums.


Looking good so far. I hope its worth the wait.
Smoke me a kipper I'll be back for breakfast.


It took far longer than I had anticipated, clocking in at 136 hours and 51 minutes, but it did finish without crashing at any point.

Objects used were Lightning's Bushes and Tree - with a custom leaf texture, Sonshine's grass7, and a few flowers from Bobbystahr.

Rendered at 1230 x 925 - with settings of:

Detail: 0.85
AA: 18
GI: 2/2
Atmosphere samples: 128 (only way I could figure out to remove the grain from the shadows)
I added a very thin mist/cloud that is causing the light to be diffused.
All objects were set to "very high"
Exposure was set to 12!

Attached is a scaled down version at 1024 x 780

Full version can be found here (1280 x 975):

and for fun a black and white conversion

Thanks very much for taking a look!

-Ryan Archer


I like the look and the lighting is much better.  What are the white dots all over the place?  Surely that must be a bug.
So this is Disney World.  Can we live here?


agree with Phyllo, it's a really good one you did here !


Gorgeous! Only the bark in the foreground detracts from a near-perfect image IMO. The communication of mood and emotion is superb. Really one of the most beautiful and evocative TG2 images I've seen.

- Oshyan


Quote from: Oshyan on March 31, 2008, 02:53:36 pm
Gorgeous! Really one of the most beautiful and evocative TG2 images I've seen.

- Oshyan

agree with you Oshyan !


Agree with Oshyan. Really fantastic work here with the plant life and lighting.


Gorgeous!- just a wee shame about the close up models- angular branches.



Beautiful Light and Mood here! It's ashame about the flat texture on the foremost tree, especially with all this render time. Do you think it's the quality of the model or the way TG renders objects, Or Both?


Thanks for all the comments.  I am trying to do a bit of a crop render of the right hand side to try some of the bump map ideas presented by Tangled_Universe.  If it works out, I may be able to fix the tree without doing a full re-render.

Josh:  The problem is neither the model or TG2's rendering, it's me!  I am still working on figuring out bark bump maps and texturing.

Calico:  I am not exactly sure what white dots you are seeing everywhere?  It could just be the blown out reflectivity on the leaves that are in direct sunlight.  If you do a Google image search for filtered sunlight, you will see the same thing in most photographs.


OMG this is amazing :o
read this thread for better bark texturing sorry have not had much time lately to re-up the acer tree with better bark and leaves sorry :-[


RArcher - I think it was my other monitor.  I saw the light spots coming through the trees, but instead they looked like glitter.
So this is Disney World.  Can we live here?


Thank you everyone for all your comments and suggestions, I've really learned far more than expected with this one.  Here is the final version with I think much improved bark texture (Thanks to the techniques of Tangled_Universe, lightning, mr-miley and others in the other thread).

Small version is attached and the full size 1280 x 925 version is here:

Ryan Archer