reflections of background imagemaps

Started by FrankThomas, January 06, 2007, 06:10:37 PM

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FrankThomas

I probably already know the answer to this but what the heck

If I have an imagemap shader in the surface shaders tab on the background object, will they be reflected in any water that may be lying around on the surface ? I have a feeling the answer is no but you never know

Oshyan

The Background does not currently seem to be reflected. This will be addressed for the final version of TG2.

- Oshyan