Cloud Library

Started by rcallicotte, March 25, 2008, 01:40:02 PM

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Oshyan

Quote from: calico on July 18, 2008, 10:07:56 AM
I like the idea of other threads for specific libraries, but I'm still scrounging around with rock stuff. 

I like the idea of a water library, so I'll post one.  And I like the idea of a terrain library, but I wonder about the file size limit for terrains like TER format. 

Once we get some of these titles up, hopefully we will all see the usefulness.

I would keep the terrain postings here to procedural ones; after all the other resources (clouds, water, etc.) are procedural. There are other sites like Ashundar and Terranuts that do large file hosting for free.

- Oshyan

rcallicotte

Thanks for your input, Oshyan.  This is just what we needed to be clear and makes perfect sense.  Procedural is more interesting, anyway.



Quote from: Oshyan on July 20, 2008, 10:10:56 PM
Quote from: calico on July 18, 2008, 10:07:56 AM
I like the idea of other threads for specific libraries, but I'm still scrounging around with rock stuff. 

I like the idea of a water library, so I'll post one.  And I like the idea of a terrain library, but I wonder about the file size limit for terrains like TER format. 

Once we get some of these titles up, hopefully we will all see the usefulness.

I would keep the terrain postings here to procedural ones; after all the other resources (clouds, water, etc.) are procedural. There are other sites like Ashundar and Terranuts that do large file hosting for free.

- Oshyan
So this is Disney World.  Can we live here?

Mr_Lamppost

Here's a clip, two cloud layers and an atmosphere that makes a light wintry overcast.
Smoke me a kipper I'll be back for breakfast.

mrwho

#48
Here's one of my own, it gives a nice variety of styles

Tangled-Universe

.tgd from this picture:

http://forums.planetside.co.uk/index.php?topic=4622.msg48215#msg48215

Good luck with these clouds, I expect to see the improvements being posted here as well ;)

Martin

rcallicotte

This is all such nice variety.  Bravo!
So this is Disney World.  Can we live here?

RArcher

Here are a couple I've been messing around with.  Full size images found here:



http://forums.planetside.co.uk/index.php?topic=4661.0


http://forums.planetside.co.uk/index.php?topic=4662.0

I hope to see something better created from these!

moodflow

Quote from: RArcher on August 15, 2008, 10:09:29 AM
Here are a couple I've been messing around with.  Full size images found here:



http://forums.planetside.co.uk/index.php?topic=4661.0


http://forums.planetside.co.uk/index.php?topic=4662.0

I hope to see something better created from these!

Nice!  I really like the bottom one!
http://www.moodflow.com
mood-inspiring images and music

PG

Agreed and the top one looks a lot like the clouds in some of Luc's work. in particular
http://www.planetside.co.uk/gallery/f/tg2/luc_tgd202.jpg.html
Figured out how to do clicky signatures

Ogre

Modified my contrail and finally got it to work in the Y direction properly.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

dandelO

Clouds and atmosphere from my Hometime image. http://forums.planetside.co.uk/index.php?topic=4813.0

Almost purely default settings, I'm just uploading them on request.

Left hand = Sun elevation 35 degrees/strength 3.5(my defaults)
Right hand = Sun elevation 1 degree/strength 9.


dandelO

Here's a couple more...

Nehg' In-Ska' .tgd http://forums.planetside.co.uk/index.php?topic=4833.msg50460#msg50460

And, explosion.tgc Which is a total of 3 nodes. (to be finalised, upload soon, small preview images attatched).

...
...
...

[attachimg=#]

[attachimg=#]

dandelO

#57
A .tgc of a TG2 explosion, just import the clipfile object and the corresponding settings are inside it(as they are with objects in general in TG2). Light source 01 should be set to coordinates within the main explosion object(planet) diameter.

4 nodes are inside. cloud layer + density fractal nodes and a lightsource. 1 more default shader simply removes the input node from the main explosion object node when it's imported.

[attachimg=#]


old_blaggard

http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

dandelO

A quick rundown on use and components:

The TG explosion object begun as a TG2 planet object. I made the co-ords 0,0,0 and changed it's radius from several million, to 3 meters. Now you have a tiny planet of 6m diameter in front of that you can populate upon, add it's own atmospheres/cloud-layers, surface shaders (like I did in my dandinO render posted a while back).There's no surface shaders for this one though because the planet surface is invisible, more on that in a minute...

Once you have got this far, you'll want to add a cloud layer to this new planet: Set it's 'level' to '0' and it's height to '6'.
Doing this means that the cloud is also inside the planet it surrounds, 3 metres right to its core and also, it projects 3 metres outward from the surface.
Now, unchecking 'render surface' in the small-planet node settings omits the planet leaving you a nice 12 metres diameter puffball of cloud to edit with it's density fractal and internal lightsource. My scales here for the density fractal are based on this 6m radius of the cloud layer so, if you edit the scale of the explosion object you'll want to edit the fractal explosion scales to suit. There is also a light source inside the explosion object. If you move the parent explosion object from x0,y0,z0 you must do the same for it's lightsource, it must be inside the cloud to illuminate it with the force of 'the explosion'. Likewise, if you change the scale of the TG explosion object, you must also adjust the brightness of the light source inside to complement the bigger/smaller levels you give the parent object and its fractal.

There is a fourth, disabled but necessary, node inside the explosion model too. This is a disabled default shader and is in the internal network plugged into the 'surface shader' input of the explosion model. I've done this to remove the input node from the parent object. Now it's hidden inside being cuffed by a disabled shader. There is no surface to render anymore as the object only consists of clouds and a light so, no matter what you plugged in there, it'd have no effect whatsoever. Better to hide it I think, rather than leaving it out there to confuse someone who might be expecting results from it.

In effect, the explosion model is textured completely with TG atmospherics! Do I hear some Vue Meta-cloud competition hotting up in here? Lots of varying scale cloud models like this one could be used to create metaclouds, no doubt in my mind.
The lightsource here is used for fireglow but without it, these cloudpuff balls illuminate accordingly to atmospheric and lighting settings aswell, with the grouping and clipfile functions in TG I lay claim to being the inventor of TG2 Meta-clouds!
:P. (strike me down if I'm wrong, I'm no pliagiarist, I've just never seen them.).
Stacks of these, strategically placed and scaled, could be saved as clips and imported as entire cloud formations in one click.

This is one more addition to my TG2 Public Library folder. I'll have a section of my webpage up and running soon where my Public Library will be open on a sharing basis. Everything there will be free, damn, it's not like it costs me anything to have fun doing this!
This doesn't mean that if you download anything from the public library that you must share something of your own, not at all but, unlike a real library, where your books must be returned, instead, all you would return(this isn't mandatory either, just an option) would be the link to any renders you made with the downloaded file. I would then supply the hosting space for these images which would then be transfered to my 'Public Gallery' section where I'd host any of your uploaded renders, along with, or without links, of your choice, to your websites etc. Any publicity is good publicity and, the more eyes that see your works, the better in my opinion.

Anyhow... TG calls... I'm lost in it's clouds completely now, they are just so fantastically diverse!