Hey Moose,
GREAT TOOL!!! I have been using it for a project that would have been very hard to get done otherwise.
Thanks a LOT!!!
Hey I have to - don't ask why
- get the created channel file back into Houdini and animate a Houdini Cam through it.
I basically know how to do this through chops and tried to reverse-engineer the chop network, which kinda works, but unfortunately not exactly. When I use the reversed channels to drive the camera the camera will be animated with some sort of offset and the lookAt isn't right either. I did fix most of this problem by (additionally to driving it through the CHOPS system) setting the camera to the originally used path as well as the old lookAtobject. After doing this it comes pretty close, however it isn't a hundred percent accurate (which I'll be able to fix in post) and at two points in the animation the camera tilts strangely for some reason.
I also tried to reconvert the chan files using excel and the functions specified but am running into issues there as well
(e.g. the script seems to calculate 1.5E-07 or something similar in the rotation values where they should be zero).
From what I could see the initial conversion does the following:
t x = -(x) + (TerrainSize set in e.g. proxyTerrain)
t y = x
t z = -(x)
r x = x
r y = 180 + x
r z = x
(I don't need to worry about the FOV for now)
is this right or did I miss something?
Have you had any experience with reversing the procedure as I am trying to do?
thanks a lot for your help
rodpacker