The vast majority of game engines work best with heightfields for terrains, *not* super-dense meshes. This is so they can generate their own LoD-optimized meshes from the base terrain.
As far as TG2 being used in this capacity, it's certainly possible and may be valuable, but for the most part TG2 is best at internal rendering, not data export for use in other applications. There are many other better terrain generating and editing programs at this point, for example World Machine, Leveller, Geocontrol, Wilbur, etc.
- Oshyan