Hi guys,
I've fiddled at bit with the latest version with water transparency, essentially to check out wether it can handle object reflections and remain stable. It's nothing special but I thought you may want to have a look. It also features a childish attempt to mimic underwater bubbles (if you look very closely), but it turns out I need more practice with that. :-)
Anyway, here it is (1600x1000something, at 0.8 quality. Speed was very acceptable on a dual core)
Regards,
Frank
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