Lava Test

Started by moodflow, April 07, 2008, 11:42:25 PM

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moodflow

Pretty lame name, but this really was more of a test.  Of lava, and a few other things.

It didn't quite turn out the way I wanted it, but I did get that chunky lava look to it which I was going for, not the flowing lava, which is my next lava test.

And I am very excited b/c I was able to render it at 1600x1200 and at quality of 1.0 in just under 10 hours!  The secret...well you guessed it:  image maps.  I also used an earlier version of the distance shader stack mentioned in this post:  http://forums.planetside.co.uk/index.php?topic=3765.0

I am a bit disappointed in the laval displacement in a way, as I had used a mud cracks displacement, which looked great at first, but something in the terrain seems to have spilled over into it, ruining the appearance to a degree.

As stated, the surfaces are all image maps pushed through a distance shader stack.  The main displacements are simple power fractals with some tweaks.

To build the scene, I created all the displacements first, then masked out the "river" area with a custom map.  Then I applied the mud cracks displacement masked to the river only.  Then I worked on the shaders, the first of which was the lava itself (with luminosity set to 2) and covering the entire terrain.  On top of that, I placed a burnt ground ash shader masked for the river (so it appeared on the river only).  But I put some slope constraints, so that the lava itself was shown on the steeper slopes (ie the cracks).  The rest of the terrain was inverse masked by the river, so it was applied everywhere except the river.

The sky is a custom Photoshop paint job (done in about 45 minutes), applied as the background with some luminosity (I think the value was 2). 

The clouds are a standard TG2 cirrus plane with tweaks.

Post work:   Minor color correction, contrast, levels.

I am not particularly satisfied at this point, so I am going back to the drawing board.  Little steps eventually equal one big one!   8)
http://www.moodflow.com
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FrankB

I think it looks terrific! Why make another test? This one is good! :-)

Cheers,
Frank

lightning

looking pretty good moodflow like the rocks round the lava flow (just what it looks like in real life)
keep up the good work and hope to see your next render ;D

inkydigit

agree with F....bang on the money here!

Phylloxera

beautiful render ! It's possible to have more luminosity in the lava ?

Will

The world is round... so you have to use spherical projection.

mr-miley

Most excellent, can't see why you'd be too disapointed at this. I think it looks quite realistic, though at these low light levels I'd have thought the lava would have illuminated the landscape a bit more. All in all, very impressive, though not as good as your cave render  ;D

Miles
I love the smell of caffine in the morning

rcallicotte

This looks very good, moodflow.  But, let your creative mind do its wonders.  If you think you can do better, we'll watch and drool.   ;D
So this is Disney World.  Can we live here?

firesuite

I'll go with Phylloxera  suggestion, maybe more luminosity on the yellow/orange parts of the lava. Also would be great to see a purpose to the lava as well, maybe coming down a volcano mount doom style. great work all the same.