A little scrutiny answered my question; but I have seen some theoretical stuff about generating procedural cities where no models would be required.
I assume the math would be pretty hellish, but its an intriguing idea.
I'd love to even try to put together -one- procedural structure that would have a decent level of detail, you know, not just punched holes for windows but the window sill and all that.
But then, that's why places like Pixar and R&H have entire departments of shader-writers.