Stones in Water

Started by rcallicotte, May 02, 2008, 01:25:30 PM

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rcallicotte

Click on the image to see the final size (1600X920).  Took about 5 hours with the following settings -

Detail: 1
AA: 10
GI: 2, 2
Surface Details: Yes

http://calico1.deviantart.com/art/Stones-in-Water-84524954
So this is Disney World.  Can we live here?

Costaud

#1
Just add some fishes and the already great image will be better, nice work.

Here some fish here http://toucan.web.infoseek.co.jp/3DCG/3ds/FishModelsE.html

rcallicotte

Cool.  Great idea.

I was surprised how fast this rendered, considering its size.
So this is Disney World.  Can we live here?

Oshyan

This is a pretty simple scene lighting-wise. GI Surface Details probably wasn't necessarily and likely just added a lot to the render time for little or no benefit. Just so you know. ;)

- Oshyan

rcallicotte

Thanks Oshyan.  I tend to always use GI Surface Details when I'm close to the ground like that.  I'll try it without, when I recreate it with some fishies.   ;D
So this is Disney World.  Can we live here?

Kevin F

Nice image. Pity about the straight edged water line on the rocks though.

rcallicotte

Kevin, what is it you're seeing?  I don't see it.
So this is Disney World.  Can we live here?

dandelO

I see it too. It's just a rather hard edge where the water meets the rock, you can fix this by adding another layer to the end of your shader tree for the rocks that applies only small displacements, breaking up that sharp border line.

choronr

Nice work; 'transparency lives'!