I've never had any problems with the software other than the normal memory crashes, but yesterday I discovered a strange little bug...
I found the old DOS game Ports of Call in one of my game directories, and thought I'd give it a go, to see if it still worked.
Meanwhile I was rendering an animation...
The cmd window opened up asking me in what mode to play the game, and it started.
It actually worked, and I played for a while.
After about half an hour, the screen goes back to the desktop, showing an error that TG had to shut down.
I started it again, and continued my POC game. After about an hour TG2 crashed again. It had rendered 1 frame, saved it (luckily), and crashed.
When I'm not playing the POC game, the animation renders hours at end without error, but with the POC game running, it seems like TG2 cannot start rendering the next frame somehow.
I'ts not a really important bug, but still, I'm curious why it happens...