Oued Anfeg

Started by wiwine, April 17, 2008, 11:54:47 AM

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wiwine

My first contribution on this forum... all advices and comments are welcome !
The sand ripples are procedural (made with functions). I used the tutorials of D. Burnett, and worked a lot on the functions, to obtain these ripples.

Seth

One of my favorite image of all time !
excellent sand (best ever) and stones, love the light and the shadows, it really really looks real to me !
very good job Twiwine !

nvseal

Really great sand and rocks. Good lighting too. Fantastic work.

rcallicotte

Quite believable, even with the somewhat repeating pattern in the sand.  Great lighting.  Nice distribution of your rocks.
So this is Disney World.  Can we live here?

child@play

masterpiece, cool sand  8)
perfection is not when there's nothing more to add, it's reached when nothing more can be left out


inkydigit

supreme work!
nothing here suggests that this is not a photograph!

Tangled-Universe

Great sand and rocks, beautiful!
Nice scales and lighting as well.
A superb image!

Martin

wiwine

To improve the realism I would like to add some shining effect on the rocks (especially under the sun). I tried to use a reflective shader... but with my poor old computer (Athlon 1900XP) it's nearly impossible to achieve the render.

rcallicotte

To console - the reflective shader needs work and has been promised improvements in the coming Beta.
So this is Disney World.  Can we live here?

nvseal

Did you turn raytracing off? I used a reflective shader in this render (http://fc01.deviantart.com/fs28/f/2008/101/5/d/Canyon_Pass_by_nvseal.jpg) and the render time really wasn't that bad. on 1.6 ghz, GI 2, and quality of 0.95

old_blaggard

Great job!  The dunes look great, and your rocks are very detailed without seeming unrealistically so.  Great image overall - I look forward to seeing your future work.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Tangled-Universe

Quote from: wiwine on April 17, 2008, 01:39:36 PM
To improve the realism I would like to add some shining effect on the rocks (especially under the sun). I tried to use a reflective shader... but with my poor old computer (Athlon 1900XP) it's nearly impossible to achieve the render.

You can better use a default shader with specularity to get that shiny look. Connect a default shader as child layer to your surface layer, set diffuse color and then set specularity to strength 0.1 - 0.2 and roughness to 0.4 - 0.7. This should give a nice and subtle reflective look and renders WAY faster than the reflective shader.

wiwine

Thanks for the tips ! I will try that, for sure !  ;)


lightning

this is a VERY nice render the sand looks amazing
i also love how you have dusted the rocks with a layer of sand as well
so overall a very realistic render well done!!!

p.s would you be able to post the link to the tutorial?