Broussailles

Started by Seth, April 19, 2008, 08:06:52 AM

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Seth

ok here is a small render... i won't do it again because it need 146 hours to render !!!! yeah 146h for 640x480...


Will

great populations and lighting though.
The world is round... so you have to use spherical projection.

Hannes

Absolutely photorealistic! Awesome!!
Btw, what does "broussailles" mean?

Seth

thanks !
it means... errr... undergrowth ^^

Saurav

Looks great. What settings this you render this with?

joshbakr

Looks nice, but 146 hrs for this size is insane. I also notice the ends of the plants (what I presume are seed pods) look strange to me. Kinda like "swimming sperm on a stick". 

nvseal

Photorealistic.  :o To bad about that render time.

rcallicotte

Yeah, Seth, but it looks cool.   ;D
So this is Disney World.  Can we live here?

Costaud


rcallicotte

Seth, my wife says this picture is awesome.   ;D
So this is Disney World.  Can we live here?

lightning

Quote from: joshbakr on April 19, 2008, 09:15:44 AM
"swimming sperm on a stick". 
HA!
anyway nice image seth very realistic but the render time is ridiculous i must say

Seth

thanks all ^^

@Saurav : here are my settings

details 1
AA 15
GI 2/2
atmo 16
pop quality : very high (3 pop)



oh and thanks to lighting for his grass !!! even if Joshbakr thinks it looks like swimming sperm on a stik !  ;D ;D ;D ;D

Phylloxera

Quote from: seth93 on April 20, 2008, 04:17:13 AM
thanks all ^^

@Saurav : here are my settings

details 1
AA 15
GI 2/2
atmo 16
pop quality : very high (3 pop)
Your settings are not exceptional, I used stronger. I think the time is long record on the one hand by this herb "greedy" in resources and the high resolution of objects that really is deadly to render time.

Seth

i totally agree with you :)

FrankB

...but also AA 15 is sort of insane for TG2. A long while ago, I measured render times for a small demo scene, for which I increased AA by +1 for each incremental render. I don't remember the exact results, but render times went up very, very much with each AA step.

I suggest to use AA 6 for this render and then blur the result intelligently in postworks.

Regards,
Frank