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Multithreaded object population calculations
Multithreaded object population calculations
Started by RArcher, July 10, 2008, 02:27:47 PM
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RArcher
1k+ Member
Posts: 1,062
Location: Calgary, Alberta, Canada
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Multithreaded object population calculations
July 10, 2008, 02:27:47 PM
Any chance that multithreaded object population calculations is going to be added before the final version? My current scene takes longer to calculate than it does to render!
Ryan Archer
www.archer-designs.com
Matt
Planetside Staff
Posts: 4,711
I'm the crazy one
Location: Mammoth Lakes, California
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Re: Multithreaded object population calculations
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July 10, 2008, 05:35:50 PM
We won't be able to do this for the final version, unfortunately, as we're mostly in bug-fixing mode now. It will be added in a minor update afterwards.
Matt
Just because milk is white doesn't mean that clouds are made of milk.
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