Hi guys,
I lost interest in using this technique at that moment, but now I'm picking it up again and am running into the same problem.
If I attach a white lambert shader as rim shader I still can't get the crater to be used as a blend shader for masking displacements and surfacelayers etc.
Does anyone have a workaround or just knows how to do this?
Thanks in advance!
Martin
edit: I managed to use the painted shader quite accurate, so that would be a work-around, but for the sake of accuracy it still would be nice to somehow use the cratershader self as blendshader.