Even though I work with procedural terrains I always work at 1 to 1 real world scale. I just find it easier that way, lots of my scenes use functions so scale is important. I am not that bothered about flying cameras but if objects form an important part of the composition I place the camera 1.7 metres above the ground. I am not a great user of fake stones so can't guide you there.
One of the biggest problems I have found is the scale of imported objects. This varies wildly and can be a real spoiler of scenes, objects are often 10 or 100 times larger or smaller than they should be; commonly but less frequently off by a scale of 3. I have found this type of scaling error creeping in during the conversion process. Build an object in Wings 3D using 1 arbitrary unit as equal to 1 metre, save as .obj and import to Terragen; no problem. Open the .obj in Blender to apply uv mapping and resave; import to TG and the object is only one tenth the size it should be. The rescale occurs at the import to Blender stage but as Blender's unit is also arbitrary this is not immediately obvious. The scale by 0.3 or 3 is probably the result of an unnoticed conversion from feet to metres.
Rimmer moment (Double salute and emphasis on the RIM
*).
If I say it's a 6m lighting column you can be sure it is 6m above ground, actual lamp height may vary slightly depending on lantern used.
* Make it sound like a toilet cleaner: RIM-mer. To get around this problem I made myself a set of reference grids and check the scale of objects against these before I use them, applying appropriate corrections to scale as required. I posted a download link a couple of weeks ago, the title of the thread was probably not that helpful but it can be found here:
http://forums.planetside.co.uk/index.php?topic=3766.0The request for the inclusion of reference human figures has not been forgotten.