Reflective shader

Started by oggyb, January 08, 2007, 07:19:34 PM

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oggyb

I hope this isn't a silly question.

If I want my reflective shader to be governed by another surface layer (for instance glistening blood  ::) ), how would I get the ref. shader to just be reflective where the red surface is?

Thanks. M.

swiftstream

Put the reflective shader as a child of the blood-red surface layer. That's what I did in this render--although the effect isn't blatant, since all the surfaces are shades of white, only the steeper slopes are reflective.

oggyb

I was looking at that render for guidance before lol :) thanks for the headsup.

M.

RedSquare

Thank you swiftstream that solved my problem as well.  ;D

SeerBlue

answered mine as well, ain't it strange how that works :DSeerBlue