Author Topic: Contrail Maker  (Read 16795 times)

Offline buzzzzz1

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Re: Contrail Maker
« Reply #15 on: August 07, 2008, 12:58:31 PM »
As long as I'm posting tonight, thought I'd let you know that the heavy node builds that our only come out at night friend ogre con-cocks not to mention Mr. Lamposts builds, are much more friendly with the latest build!!
I could barely get this out at 640X before!

The contrails look really good but I am having a very difficult time believing this was all rendered in TG.  Painted in Photoshop maybe?
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Offline Mandrake

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Re: Contrail Maker
« Reply #16 on: August 07, 2008, 01:50:46 PM »
No, the only thing I did in PS was convert it from an exr.

Offline Mandrake

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Re: Contrail Maker
« Reply #17 on: August 08, 2008, 03:30:24 PM »
Dusty trail

Offline rcallicotte

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Re: Contrail Maker
« Reply #18 on: August 09, 2008, 11:15:11 AM »
Oh, I wonder if this could be used for a dust storm?
So this is Disney World.  Can we live here?

Offline Mandrake

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Re: Contrail Maker
« Reply #19 on: August 11, 2008, 01:57:05 AM »
Thought Ogre would be by but I don't see why not, I'm not much with these big nodes but play with the settings.

Offline Ogre

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Re: Contrail Maker
« Reply #20 on: August 11, 2008, 02:42:34 PM »
Sorry, long weekend.  A dust storm would occur over a large area so it would depend on what you needed.  This particular mask may not be good for that but a modified one might.  This mask would probably be good for snow blowing off a mountain or the like, a smaller local effect.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

Offline Ogre

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Re: Contrail Maker
« Reply #21 on: August 11, 2008, 06:00:29 PM »
Here is a quick WIP of snow blowing off a mtn top with the input parameters.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

dandelO

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Re: Contrail Maker
« Reply #22 on: August 11, 2008, 10:08:54 PM »
Now, that's really cool. Those same settings look like they would be good for a steam train chuffing by too.

Offline old_blaggard

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    • http://sdcarpenter.free.fr/paul/
Re: Contrail Maker
« Reply #23 on: August 12, 2008, 12:08:20 AM »
Wow, nice adaptation there, Ogre.
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

Offline Ogre

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Re: Contrail Maker
« Reply #24 on: August 12, 2008, 12:39:14 PM »
Thanks,  I am doing a "final" modification on the functions and will release a V2. The inputs will include;
Initial X
Initial Y
Initial Z
Final X
Final Y
Final Z
Initial Radius X
Initial Radius Y
Final Radius X
Final Radius Y

The change between initial and Final positions will be done linearly. I will also make a version so it is planar in XY, XZ and YZ so Mandrake doesn't get confused. ;)
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

Offline Mandrake

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Re: Contrail Maker
« Reply #25 on: August 12, 2008, 03:38:03 PM »
wow nice pic ogre, and that would make an awesome steam train engine trail.

Offline Ogre

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Re: Contrail Maker
« Reply #26 on: August 12, 2008, 03:48:34 PM »
Just uploaded the current version to the Ashundar DL section. I included a few brief explanations of the functions used.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

Offline Mandrake

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Re: Contrail Maker
« Reply #27 on: August 12, 2008, 04:31:11 PM »
So, If I used 3 of these node systems, one for each of the Thunderbird 3, engines, would I use 2 merge shaders or plug them all into the density shader?
Did this all over lunch? hehe

Offline Ogre

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Re: Contrail Maker
« Reply #28 on: August 12, 2008, 04:45:28 PM »
So, If I used 3 of these node systems, one for each of the Thunderbird 3, engines, would I use 2 merge shaders or plug them all into the density shader?
Did this all over lunch? hehe

Lunch - About the only time I have now days to play!

To generate multiple trails - Yes plug into a merge shader like in the original flash rocket contrail clip.  I'll look into simpler ways to make multiple trails but for now that is the answer.

I attached the base clip file here. Use that until the file zip is uploaded at ashundar.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

Offline Ogre

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Re: Contrail Maker
« Reply #29 on: August 13, 2008, 07:11:10 PM »
Wow, nice adaptation there, Ogre.

Here is another adaption I have been working on.
"If you find me feeding daisies
please turn my face up to the sky and leave me be watching the moon roll by.
What ever I was it was all because I've been on the town washing the BS down."

-Gordon Lightfoot

 

anything