Playing with the clouds

Started by Mohawk20, May 24, 2008, 12:46:51 PM

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Mohawk20

Below is the result of some playing around with nodes I never used before.

It looks like a planet from above with nice clouds around it. But in the distance you can see a horizon.
It pretty simple really... A 'cloud fractal shader', plugged into a displacement shader (and into the compute terrain), as well as in the colour input of a slightly luminous surfacelayer.

Adding translucency between any of the surface nodes results in either nothing, or a loss of blue surface. Adding a second surface layer with 50% coverage and 0 fractal breakup might fix that...
Howgh!

PG

Excellent, have you tried applying it to a power fractal terrain? might make a nice icy sea scene.
Figured out how to do clicky signatures

Mr_Lamppost

Smoke me a kipper I'll be back for breakfast.

rcallicotte

This is pretty neat.  Aint it cool to have fun with this?
So this is Disney World.  Can we live here?