Hi there !
This is my first post on the board, and id like to start of with that i think that TG2 is a wonderfull piece of software, and the artist using it are very talented!
Ive worked with the first Terragen, and thought that it was a very usefull program. Now that im in need for a skybox for my Half-Life 2 mod, i dusted of my TG2 demo.
What im trying to achieve is a skybox (6 images; front, back, left, right, top and down that make up the sky in videogames) set in a desert with big (huge really) cumulus clouds.
Currently ive been playing around and managed to figure out how the basics work in TG2. I made this:
(I know, it still needs alot of work)

This is more in the direction of what im trying to make:

What id really like to know is how i can get rid of:
-clouds not "staying together", there are too many lose pieces of cloud.
-clouds having abstract forms. i think this is quality related (?)
-the shadows of the clouds miss a form of "ambient occlusion" so that the shapes and forms are still visible in "unlit" places.
Any feedback, suggestions, tips more then welcome ! : )
Thanks,
-Felix