Castle grounds

Started by lightning, June 14, 2008, 04:53:34 AM

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lightning

Quote from: cyphyr on June 16, 2008, 06:36:46 AM
Great image all round here. Only crit (an it a small one) is the castle itself could do with more detail, I feel it lets down the very high quality of the rest of the image.
cyphyr
explain more please what does the castle need to have to make it more realistic ???

bobbystahr


[/quote]
is the castle itself could do with more detail, I feel it lets down the very high quality of the rest of the image.
cyphyr
[/quote]
explain more please what does the castle need to have to make it more realistic ???
[/quote]

I think maybe cypher was intimating that a bit more bump/displacement in the stone texture would help. I does wonders for the details adding small amounts of displacement. I dont think that that castle has a bump map, so if you take the colour map and turn it into a grayscale map and blur it a bit you'd have a really usable bump/displacement map...justload it into the bump/displacement channel of the default shader that I'm assuming the Multishader is using..I'd start with the shader set to 10 and go up/down from there according to your visual  feedback. I really dig this image but do agree with cypher on this...but I'm a displacement maniac....LOL.. ...
something borrowed,
something Blue.
Ring out the Old.
Bring in the New
Bobby Stahr, Paracosmologist

lightning

i did make a a bump map 4 it i will increase it slightly then do a crop render and merge it together in ps ;)