Hello,
I've a test scene in which I'm trying to understand the interaction between cloud altutude and cloud depth. It's definitely not self-explanatory.
Using the painted shader as the density:
If I set my depth to something like 2000, but the altitude to 1 or 2, why doesn't a fat cloud hover just above the ground?
If I set the altitude to 1000 and adjust the depth down or up, why does the cloud seem to lose or gain altitude?
Can someone explain the relationship between these two settings? Thanks!