Fake Stone Distribution over Surface Texture

Started by JimHT, June 30, 2008, 12:01:41 AM

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JimHT

#15
Quote from: Matt on June 30, 2008, 08:04:43 PM
To use "Terrain Normal" instead of "Final Normal" you will need to use a Surface Layer (with the colour set to white, drag the colour slider to 1) instead of a Distribution Shader. When I did this, your stones rendered as expected, without any unwanted green/grey blending.

I intend to add this option to the Distribution Shader in future.

File attached.

Matt


Thank you.  :)  Looks great.

TP4 seems to be running very well here. I've even managed to render out animation frames without having the whole thing blow up 6 or 7 frames in.