Quote from: Matt on June 30, 2008, 08:04:43 PM
To use "Terrain Normal" instead of "Final Normal" you will need to use a Surface Layer (with the colour set to white, drag the colour slider to 1) instead of a Distribution Shader. When I did this, your stones rendered as expected, without any unwanted green/grey blending.
I intend to add this option to the Distribution Shader in future.
File attached.
Matt
Thank you.

Looks great.
TP4 seems to be running very well here. I've even managed to render out animation frames without having the whole thing blow up 6 or 7 frames in.