That's what I meant, sort of tongue-in-cheek. It doesn't have to be fancy; I want to be able to move a parent object to 0 0 0 and tell a bunch of other objects to each be x meters away from it, at whatever orientation. Then when I move it to 55 100 0 or whereever, they also move and I can animate their distance and orientation in relation to the parent object rather than the world. A simple text input in the UI by default can show "World" as parent, and can be changed to the name of the new parent object. I can send you an example of what I mean.