Hi guys,
Wow Jo did a bank up job even if I do not agree with all he said he did say it well. And for the most part I have to agree with many of what he is saying. But one thing I am finding about shaders and like most it gets over my head quickly but I have a programmer to pick his head and it helps. But the old saying a shader is a shader while in it's truest sense it is true, Oh no way when it comes from going to one app to another. Every company seems top like to use there own dang system so it changes everything and if we the artists do not have at least a dummy guide on certain areas then we as artists are screwed mostly.
I think Bobby has a very good idea and as far as I know, all serious Programs and company's all Have Books on just for there end users so we can have a book for dummies. Not other books that cost 90.00 bucks and you get 2-3 chapters out of it, but something that is all TG2. I for one would spend 100 bucks on it if you would make one. Most people I have known that started using TG2 have left as they say it is to hard to work with. Maybe listen to them? A book would be I would think a no brainer to release when you release the final version.
What you do is all the programmers take there notes that they do when they are working and document those first, then work outwards from there. 3D Max uses a company by "Elliott & Miller" in there inside 3D Max books they put out each new build, so come on guys it ain't that hard, just have to remember to document well while your working is all. At least that is what my programmer is telling me about all this.
I would love to see a either inside Terragen or Terragen for dummies when you release the final version, and at the rate you guys are working on it, looks like the book company could beat you to publishing hahahahahaha.
I personally love this program and will stay until it either makes it or PS goes belly up, but other then a few nice pictures here and there it is not floating my boat these days. I would really love to see this project finished and have you all working on the next stage:
GETTING IT SO WE CAN BRING IN ANY MODEL WE DARN WELL PLEASE AND HAVE OUR TEXTURE AND MESH ISSUES FIXED FOR GOOD. EVEN WHEN YOU BREAK UP A MODEL AND BRING THEM IN, IT SEEMS TO HAVE A 32 MESH/TEXTURE LIMIT AND THAT IS JUST LAME NO MATTER HOW YOU LOOK AT IT. ALSO PLEASE FIX THE MESH/TEXTURE EDITOR AS IT IS AND THAT WOULD SURE HELP MANY OF US TONS IN HAVING OUR ARTIST NEEDS MET WHILE WE WAIT FOR YOU TO GET TO US.
This is a wonderful program and I think if issues like documentation would get better many of the people that left would come back. But what do I know, I am just a lowly artist who has his own little company is all, trying to make it just like you guys so I really do understand more then you might think.
Anyway Jo thanks so much for that long post and it is the best post I have seen by any of the staff other then Oshyan on this website and I for one really enjoyed reading it.
Now go find a way to share with us the differences in all this shader stuff please and explain why when a shader is a shader then why do you all have different ways of doing it, to the point where a shader is not a shader anymore from app to app. That one has me bugged more then learning shaders since I work in video game tech, I have been pulling my hair out over that little fact, so a dummies book I think should be on the front burner with you guys. But that is just me, and I watch these posts to learn how to make my Company better and not make the same mistakes that other Companies do, I hope /winks.......
Thanks so very much Jo, you the man /hugs
DT