Started by EoinArmstrong, December 21, 2006, 06:07:59 AM
Quote from: EoinArmstrong on December 21, 2006, 06:07:59 AMHi there.I am loving the potential staggering amount of tweaking and configuration in the prog thus far! However, I have problems with the Fake Stones shader.I apply a surface layer, and set the displacement function to Fake Stones. My problem is that no matter how much I seem to tweak the shader, the layer or my camera viewpoint the stones look very geomatric/cubic. Is there anything I'm not doing right here?Cheers,Eoin.