my way to get STARS!

Started by mayda, January 12, 2007, 03:20:20 AM

Previous topic - Next topic

mayda

and now the best touch!
simply add a cirrus layer and put a planet for half before your sun (visible disk checked and increase the radius of it).
all that fabulous colours are generated by tgd...

thant's all!
hope that this tut will be better of  the previous version....
have a good day!
Mayda

mayda

Quote from: Angealus on January 15, 2007, 01:11:22 PM
Thanks for the limited tutorial Mayda. I used it to create this. ;D

Beautiful attempt Angelalus! maybe if you'll  increase the clouds size of the planets you'll see more realistic touch!

Will

you can get his .tgd file on mY NAsa World Wind thread :)

Regards,

Will
The world is round... so you have to use spherical projection.

oggyb

Good tutorial.  I plan to use this at some point :)

M.

Oshyan

I loved this image, saw it a week or two ago and was really impressed.

I'm going to leave this thread here as discussion but please do *repost* the tutorial alone (as a new post) in the Tutorials section. That way it will be the first post and people can follow it easily, instead of having to browse through extended discussion.

Also note that "Through Camera" projection is not strictly necessary - it will give you likely more detail and if you are using a starfield image that shows exactly what you want to see in the background of your image, then this is the way to do it. But you can also use a larger spherically projected starfield image of the whole sky and set the Image Map shader to Spherical Projection. That way you get more realistic star coverage and you'll have unique stars wherever you look, instead of the same static star image.

- Oshyan

RealUser

#20
 :D Thanks Mayda, that works perfectly!
Markus / RealUser
...................................................................
visit my Renderosity Gallery at
http://www.renderosity.com/mod/gallery/browse.php?username=RealUser
...................................................................

RealUser

OK, i found out how to make starfields in TG2 with an other technique. Basically you put a power fractal shader into the default shader instead of a picture. You have to play with the values a bit to get the right look, but that is no problem i think. I have attached the .tgd-file and a picture.
Markus / RealUser
...................................................................
visit my Renderosity Gallery at
http://www.renderosity.com/mod/gallery/browse.php?username=RealUser
...................................................................

Dark Fire

That's a very cool picture and a useful technique for making stars...

3DGuy

That's basically what I did in 3DS for making stars. Although over there it's noise (which is also fractal based).

mayda


Sarge-David

something gotta be done about the planets and their blueness
can ruin a picture like the blue one...would of liked a normal looking moon thing lol

RedSquare

Blue planets?  It's called water. :)