Started by rcallicotte, July 21, 2008, 04:29:19 pm
Quote from: calico on September 24, 2008, 03:35:19 pmThanks TU. This is a good idea. I'll try it, but the lighting is so much more teeter-tottery than just changing the Fake Internal scattering to make it work like this that I think I'll keep at it.Seems selfish of me, you know, but I've been playing with the lighting for the last two weeks or so and have it about where it want it, except for this. As soon as it's "road worthy", I'll post the image.
Quote from: FrankB on September 24, 2008, 04:36:03 pmMartin & Calico, I'm fairly certain the cloud layer in TG2 cannot do that without severe (too many) compromises on other aspects of the cloud. I mean, I'm still open for sugestions, but I also have the impression I have already tried everything possible. I had a few semi-successes, but never to my satisfaction. I think (I hope) that Matt will find some time after the final to give the cloud layer another shot. On my wishlist besides a different (or at least additional) lighting and scattering strategy, would be a modified fractal flavour that gives an out-of-the-box cauliflower look, and another option, maybe an input, to influence the cloud profiles. I think it would also be necessary to take another shortcut on the way the atmosphere and the clouds are sampled, so that speed of rendering would increase.But I'm drifting off topic. So as for the dark cloud edges, I don't think it can currently be done except with insane render detail settings - maybe.Regards,Frank