Quote from: PorcupineFloyd on July 23, 2008, 07:53:42 AM
- Is network rendering planned in the future? Or maybe GPU rendering?
Would GPU rendering be a possibility with DirectX 11?
I saw this written about DX11 in an article the earlier, DX11 will come with a "new shader technology that re-positions GPUs as general-purpose parallel processors". Basically this means that DX11 will bring GPGPU support.
Wikipedia says this about GPGPU:
"General-purpose computing on graphics processing units (GPGPU, also referred to as GPGP and to a lesser extent GP²) is the technique of using a GPU, which typically handles computation only for computer graphics, to perform computation in applications traditionally handled by the CPU."
So do you think this technology could be harnessed by TG in the future? Sounds like MS are trying to make it easier for software developers to make sure of the GPU for other things apart from games. Also DX11 is supposed to bring better support for multithreading so that it's easier for software developers to make multithreaded apps, something thats not that easy apparently.
The good news is that everyone with a DX10 card can use DX11.
EDIT: Also wanted to add that Intels new gfx technology, Larrabee, is being positioned for a GPGPU market as well. It sounds like using the gfx card but stuff other than games is not to far round the corner now