I seem to be having an issues with spheres and image mapping.
I create a sphere and use the default shader to add the same image as a colour and displacement map.
That image has been rendered up be a UV style image map, it looks like this.
[attach=1]
I then copy sphere that and move the copy to example 2,0,0 and render
If I use UV mapping on the image it appears to have a seam, maybe the stretched poles end up around the equator.
[attach=2]
If I use spherical mapping I get the right results but only if the sphere is at 0,0,0 (the left hand sphere)
[attach=3]
Is this what is supposed up happen ? It seems 'wrong' to me that a uv image that is right when mapped spherically
on a sphere gets different results where uv mapped to a sphere, and to have the spherical mapping mapped to world co-ordinates makes it close to useless :0).
Dave