Planet Practice

Started by darthvader, July 25, 2008, 02:44:08 PM

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darthvader

I was watching The Universe on the History Channel and it made me wonder about what other planets would look like, so I made a nice green looking one.

All made in Terragen 2
Detail: 1
AA: 20

constructive criticism is welcome and much appreciated  ;D

http://gannaingh32.deviantart.com/art/Planet-Practice-92766815

cyphyr

Sweet, very good :) Maybe add a few mountain ranges and break up the green mottling somewhat. Is that "real" water (ie water shader_ or did you fake it ?
Richard
www.richardfraservfx.com
https://www.facebook.com/RichardFraserVFX/
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Ryzen 9 5950X OC@4Ghz, 64Gb (TG4 benchmark 4:13)

old_blaggard

Are the clouds procedural or an image mask?  If they're procedural, you simply must share the secret with us ;).
http://www.terragen.org - A great Terragen resource with models, contests, galleries, and forums.

rcallicotte

The whole thing looks pretty good, but I would like more crispness (contrast?) to appear to be in deep space.
So this is Disney World.  Can we live here?

nvseal

If those clouds are procedural then they are the best planetery clouds ever made in TG 2. Are they procedural?

darthvader

The water is a surface layer restricted by altitude which i plugged into a water shader to give it the propor reflectiveness...so in a way it is real water,  but also is fake ;) I wish I could be the creator of some amazing procedural cloud  layout but alas it is only an image map that I hacked up in photoshop.

Any lack of crispness could be a result of me lightening up the image in photoshop as my images tend to be on the dark side as I usually use a laptop that has a more luminous screen than PC's.

Blonderator

Quote from: nvseal on July 26, 2008, 01:10:49 AM
If those clouds are procedural then they are the best planetery clouds ever made in TG 2. Are they procedural?

Haha you were worried that someone might have almost out-performed you in procedural clouds.  ;D



To OP, It's a great image. It is too bright though - when you turn up brightness in Photoshop like that, you lose image information by reducing the contrast a ton.

If you need to brighten up an image, use curves. That's what I do - it makes most images look a little better. Just my 2 cents. I think this image didn't need the post brightening.

darthvader

on the next one I'll give you both unbrightened and brightened shots.

As for the mountains I'm having some trouble; whenver I put in a displacement fractal for the mountains the negative displacement always goes below sea level resulting in a bunch of annoying little lakes. Does anybody know a way to merge the mountain fractal with the planet terrain in a way to only get the positive displacement? I've tried messing around with the merge shader but none of my solutions seem to work out ???

20alex

That's brilliant! You've really given it a sense of scale, the planet looks massive. I like the extra planets and the starry background (did you use Photoshop?). I also think the water looks really good, what sort of shader did you use for the planet surface?

darthvader

The background is actually all terragen 2,except for the lense flares which were added in photoshop. The clip file is from moodflow and here's the link.

http://forums.planetside.co.uk/index.php?topic=4391.0

As for the planet's surface, it is just a couple layered color power fractals with distribution shaders controlling the amount of distribution. I'm trying to make a clip file for it but whenever i load it back into tg2 I get about 6 million error messages. :P