Quote from: JavaJones on January 17, 2007, 04:41:24 PM
This definitely deserves an example file.
- Oshyan
I'll show you mine if you show me yours
OK, here are my tips (and I'm not going to bypass your fun by giving the tgd away
). I knew what I wanted, I was looking for the distorted perlin function as developed as a macro for World Machine. So I had a look into the nodal network for the macro in WM and found that the function is essentially a perlin going into a clamping function going into another perlin. Into this lot goes the Get Position functional block. Part of the fun is getting the seed and scale right on both perlin functions.
Finally, the TG2TP perlin is not as tweakable as the World Machine perlin so I had to do some jiggery-pokery with the output - basically after converting the scalar to a vector (to convert the numbers into the right format for the terrain) use the redirect shader, but with a very special feed-forward recipe from the Get Position (BTW I don't recommend feedback and the infinite loops it presents, TG2 should have a warning box that says "do you really want to do this?" - even the best of us probably kicks ourselves when this happens). This lot then gets fed into the landscape power fractal.
There may have been a bit more to it, but I don't have the tgd in front of me as I am currently at work.
I hope this is enough to set you off on another direction of TG Adventure
Looking forward to seeing your results.
Andrew Randle
The Geostation