Hi again!
Thanks for your quick answers! Calico's solution works indeed
- I disabled all displacements of the fake stones' surface shaders which I modified before and did a test render after that. There are no more errors to see! Very good
I think I hooked the displacement by accident
can't remember when I did this
Once again, thank you very much!
Regards,
Michael
@Tangled-Universe - just for information
I changed the clouds edge sharpness from 16 to 2.22 and increased the clouds' density from 0.00085 to 0.085
I also made the surface shader of the stones a little bit darker - think thats why the whole scene appears that dark.