I was slightly editing my render in Photoshop by adjusting levels and adding some diffuse glow and realized that in some situations it's very useful to select a cloud puff and apply a 1 px gaussian blur to it. However, it works well only if the edited area's background is plan, for example if there is a small cumulus puff with darker and plain background (a small cloud on top of bigger one obscured partially by it's own shadow).
I've found that results are quite impressive. I had most of clouds rendered without noise but those smaller parts, divided from the rest - a bit noisy and by applying simply 1 px gaussian blur - they look almost identical to those without noise.
So my question regarding this technique is pretty straightforward - would it be possible to implement cloud blurring as a part of render process? It would save hours of render time if doing renders in high resolutions because of less samples. The biggest problem however (I think so, as I'm not doing any programming at all) might be blurring clouds while still maintaining sharp detail in the background (transparency).
Is it possible and makes any sense at all?