As we all know, creating those perfect fluffy "billowy" clouds is a difficult endeavor. However, I feel TG2 is capable of producing them - we just need to find the right way.
I wanted to post some of the progress I've made, as well as some theories/ideas as to how they might be created. Hopefully, this will generate some ideas on your part, and we'll finally be able to have those elusive clouds one day.
Personally, I feel generating these clouds with a simple power fractal will not fully do it. There are too many variables to content with. So I've been trying to use multiple power fractals as "masks" to help shape the clouds for each variable for a final result (similar to the fractal stack methods I've posted about in the past).
Below are some attached images of how I've been trying to pull it off. In the below examples, I've used a large master fractal to generate the basic "macro" cloud shape, followed by another medium scale fractal to add some additional random detail. Finally, there is a "micro" cloud shape, and this gives the final detail, but is "clamped" as to not have random splotches all over the place, which seem to ruin the effect.
Hopefully this is going in the right direction and will help you carve out some billowy clouds of your own.
I am still not satisfied with the below result...there is still much to do.