All nice options but I'm not sure we'll be able to provide any of them, at least not in the initial TG2 commercial release. We're concentrating on features that are useful to landscape rendering so if something seems particularly suited or important to realistic landscapes, expect it to be implemented sooner. Ultimately we intend to provide good interoperability support with other generalized 3D applications and this may be the best approach to getting complex functions like that, rather than hoping they'll be implemented in TG2.
- Oshyan