Method for flattening out lower level details?

Started by Adam Chrystie, January 14, 2007, 08:18:07 pm

Previous topic - Next topic

Adam Chrystie

Hi all I've made  aterrain that i like except that i'd like to flatten or smooth out some small details that occur near to teh ground level...i'm looking for a way to esentially flatten the landscape out near 0 altitude...any suggestions welcome

--------------------
Adam Chrystie
3D Artist & Infrastructure/Pipeline Developer

gradient

You can go to border blending and play with that setting or you can add an operator to your heightfield..."heightfield adjust vertical"...

mt_sabao

is your terrain a fractal? if so you can set up a distribution node, and connect your power fractal there and set the altitude distribution as pleased. I think it might work...
Cheers

The Geostation

There are a number of different ways to achieve this, but it depends on the overall effect you want.

The easiest is to reduce the "displacement amplitude".   If you are looking to recreate some plains, then I'd recommend looking at increasing the "feature scale" and possibly the "lead-in scale"

Best regards,

Andrew Randle
The Geostation
Andrew Randle
The Geostation

Will

If I may add to Geostation's suggestion perhaps make the smallest feature larger.

Regards,


Will
The world is round... so you have to use spherical projection.