Author Topic: Method for flattening out lower level details?  (Read 3383 times)

Offline Adam Chrystie

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Method for flattening out lower level details?
« on: January 15, 2007, 12:18:07 AM »
Hi all I've made  aterrain that i like except that i'd like to flatten or smooth out some small details that occur near to teh ground level...i'm looking for a way to esentially flatten the landscape out near 0 altitude...any suggestions welcome

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Adam Chrystie
3D Artist & Infrastructure/Pipeline Developer

Offline gradient

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Re: Method for flattening out lower level details?
« Reply #1 on: January 15, 2007, 12:57:03 AM »
You can go to border blending and play with that setting or you can add an operator to your heightfield..."heightfield adjust vertical"...

Offline mt_sabao

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Re: Method for flattening out lower level details?
« Reply #2 on: January 15, 2007, 07:53:26 AM »
is your terrain a fractal? if so you can set up a distribution node, and connect your power fractal there and set the altitude distribution as pleased. I think it might work...
Cheers

Offline The Geostation

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Re: Method for flattening out lower level details?
« Reply #3 on: January 15, 2007, 09:11:46 AM »
There are a number of different ways to achieve this, but it depends on the overall effect you want.

The easiest is to reduce the "displacement amplitude".   If you are looking to recreate some plains, then I'd recommend looking at increasing the "feature scale" and possibly the "lead-in scale"

Best regards,

Andrew Randle
The Geostation
Andrew Randle
The Geostation

Offline Will

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Re: Method for flattening out lower level details?
« Reply #4 on: January 15, 2007, 12:33:11 PM »
If I may add to Geostation's suggestion perhaps make the smallest feature larger.

Regards,


Will
The world is round... so you have to use spherical projection.

 

anything