Object shaders clean up

Started by pagan, October 03, 2008, 08:29:54 AM

Previous topic - Next topic

pagan

Is there a way to clen up unused shaders?
I am using quite a lot of objects in the scene. Every time I import one it brings across a multishaders with many different shaders  within it.
However most of the time I will be reusing always the same ones.

rcallicotte

Manually cleaning up what you don't want, in this case, is the only way I'm aware works.
So this is Disney World.  Can we live here?

pagan

How do I do that?
In the network view objects shaders do not appears

pagan

Ok sorry I have just realised that I have to go into the object internal network
Thanks for now

rcallicotte

right-click on the object in the node view and you'll see the necessary shaders.


Quote from: pagan on October 03, 2008, 09:49:54 AM
How do I do that?
In the network view objects shaders do not appears
So this is Disney World.  Can we live here?

pagan