In the real world this happens due to the refraction of sunlight by the surface of the water (resulting in higher light flux where light rays cross each other), and that will not be simulated directly. However, by projecting caustics maps or other shaders into the water it should be possible to fake this effect, so we will probably add some tools to make it as easy as possible to project images and shaders into the water volume to create this kind of effect. It's too soon to say when we might be able to do this.
Matt