When choosing Image map shader from Displacement shader and deciding Projection,
The function of each of Plan Y & Side X & Side Z can not be understood.
http://midknight.ame-zaiku.com/First, it created a block in heightfield generate.
It made displacement amplitude about 1000 and it did the work which livens an image.
Plan Y got into swing as expected at the y axis from the surface of the earth.
However, there is no change in Side X and Side Z.
[Sample 1]
A line like the crack was stored in the block when choosing Position center.
[Sample 2]
In case of Side X, did it think that it got into swing to the direction of the x axis but is this a mistake?