Hi!
@cyphyr: WSM projection in 3dsmax is a camera mapping modifier that updates the projected texture every frame - so the rendered TG2 image sequence can be projected onto the surface (imported from TG2) through the main camera that has been used to render the TG2 sequence as well. The motion blur seams in the picture´s edges can be avoided by mirroring the texture´s tiling settings with a 0.5 value. This way one should be able to ever render overhangs and complex structres and apply the motion blur later in the 3d package - of course the imported geometry will take a lot of memory, but hey, it´s less slow than rendering everything with high mblur settings in TG2 or re-rendering if the outpu was somehow not what one had in mind.
We´re rendering one more sequence at the moment ... I´d like not to put any motion blur on it .. these millions of nice rocks and stones .. so levely .. *sigh*
cheers,
Steffen