I like the way the background hills look, and agree about the foreground. The trick will be to get the near stuff looking nice and retain what I like about the distant mountain cover.
What we have now is the low-density tree mask. I've just made a high density one: same way, by tracing the orthophotos. That will contain the heaviest concentrations of trees. Setting that up after I brew a pot of coffee...
The grass distribution is a copy of the tree dist, using a world-machine generated Rivers mask. Heres a test shot before I put the textures in. Red will be darkest grass, Yellow, mid, and blue, lightest. This render is before restricting by slope or altitude.
Now for the heavy forests...