Quote from: mhaze on November 11, 2008, 07:57:30 AM
use a distribution shader rather than a surface layer and it works - not sure why the surface layer does not work.
Mick
Hi Mick, think I tried that but will check to make sure. Thanks for your reply.
I did notice that in some cases connecting an input to the distribution shader makes it work differently.
AM.
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Meanwhile, in the attic:
Started from scratch and got the distribution to work. Then clipped the interesting bit out (attached here) and stuck it in the TGD as I posted above, between the base colours and the planet, nothing else.
Still it seems like I'm getting rocks on slopes that are steeper than my max setting and in flat places I don't seem to be getting any at all.
This is still puzzling me.
Attached two screen shot:
One with the working setup, from scratch.
The other one (without atmo) is the TGD from my previous post with inserted clip from first screenshot.
Anyone any thoughts? ( Am I misinterpreting the slopes from the current camera position?)
Thanks for your patience.
The best.
AM.