Richard, I concur that getting bright rays indeed is problematic. I haven't found a good solution for this. With extreme settings and high contrast, it's possible to create visible rays, but then usually the lighting settings don't leave anything good for the rest of the scene.
I have attempted to up the haze glow a lot, but that results in the entire scene glowing white. I also attemtep to create a thin cloud layer in between, so that the fog like cloud layer gets illuminated instead of haze. It works somewhat, but the required atmo detail is insanely high because of grain, and at the same time, I cannot get the fog layer to really glow bright. If you find a solution somehow, I'd really like to learn about it.
Regards,
Frank