It would be a grayscale map of the alpine fractal's displacements, similar to how the power fractal shader does it. The darker the color the lower the altitude, and the lighter the color, the higher the altitude. It would be nice to use these inherent "altitudes" in the alpine fractal to create a varying black and white map. This map could be used as a blend shader.
For instance, the power fractal shader can be used both as displacement and/or as a grayscale map - colors are build in. Using it as a grayscale map, you can plug it into other shaders' blend shader input to mask them based on the fractal.
It seems the alpine fractal is the only node that doesn't output a grayscale map like all of the other fractals.