Welcome to
Planetside Software Forums
.
Log in
Sign up
Search Forums
Search
Home
Search
Planetside Software Forums
►
General
►
Terragen Discussion
►
heightfield form image map?
heightfield form image map?
Started by Dune, May 10, 2011, 03:02:00 AM
Previous topic
-
Next topic
Print
Go Down
Pages
1
User actions
Dune
Fluent in Terragen
Posts: 19,862
Location: Netherlands
Logged
heightfield form image map?
May 10, 2011, 03:02:00 AM
Can you do that? I don't think so, as it doesn't work after a quick try. Maybe there's a way around it? I'll experiment some more in the meantime.
Gallery
Dune
Fluent in Terragen
Posts: 19,862
Location: Netherlands
Logged
Re: heightfield form image map?
#1
May 10, 2011, 03:06:19 AM
I tried an alpine shader and there's a bug (?). Try this; add alpine shader to shader input of heightfield generator (I made the terrain 1000x1000m), seed 13536, hit generate... huge spikes around the center.
Gallery
Dune
Fluent in Terragen
Posts: 19,862
Location: Netherlands
Logged
Re: heightfield form image map?
#2
May 10, 2011, 03:08:33 AM
Got it. You'd have to add displacement to the image map. So I answered my own question, thanks again!
Gallery
Kevin F
1k+ Member
Posts: 1,059
Location: UK
Logged
Re: heightfield form image map?
#3
May 10, 2011, 03:53:49 AM
where did you plug in the image map?
Dune
Fluent in Terragen
Posts: 19,862
Location: Netherlands
Logged
Re: heightfield form image map?
#4
May 10, 2011, 07:11:39 AM
In the shader input of the terrain generator.
Gallery
Tangled-Universe
Terrevangelist
Posts: 6,620
Location: Netherlands
Logged
Re: heightfield form image map?
#5
May 10, 2011, 08:36:17 AM
Indeed, just plug the imagemap-shader as function-input into the displacement shader and crank up its displacement factor.
You can put an adjust colour in between to bias the greyscales of the imagemap to tweak steepness, for instance.
My Artstation portfolio
Print
Go Up
Pages
1
User actions
Planetside Software Forums
►
General
►
Terragen Discussion
►
heightfield form image map?
User actions
Print