Clouds following terrain

Started by mhaze, November 23, 2008, 07:56:55 AM

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freelancah

Hmm that certainly gives me ideas

bigben

Quote from: mhaze on November 24, 2008, 08:58:50 AM
QuoteI was thinking along a similar line.  generating a parallel terrain for the mask.  Terrain > Displacement shader (add height to reach cloud altitude, Function = scalar constant of 1) > Text coords from XYZ > Surface shader (white) > Cloud density blending shader

Sorry big ben just tried it and does not work, could be me though.


No it didn't work. Trying a few other ideas but I need some more documentation.  Any good explanations of get altitude and get altitude in texture?

PG

From what I remember it's the same thing as Get position Y, just older. ProjectX is the best person to ask, methinks.
Figured out how to do clicky signatures