Started by mhaze, November 23, 2008, 07:56:55 AM
Quote from: mhaze on November 24, 2008, 08:58:50 AMQuoteI was thinking along a similar line. generating a parallel terrain for the mask. Terrain > Displacement shader (add height to reach cloud altitude, Function = scalar constant of 1) > Text coords from XYZ > Surface shader (white) > Cloud density blending shader Sorry big ben just tried it and does not work, could be me though.
QuoteI was thinking along a similar line. generating a parallel terrain for the mask. Terrain > Displacement shader (add height to reach cloud altitude, Function = scalar constant of 1) > Text coords from XYZ > Surface shader (white) > Cloud density blending shader